Sometimes you dont want your engine used by other, so why dont use watermark ?
add this snippet to your engine/gui/core/guicanvas.cc on void GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */) exactly after
if (cursorON && mouseCursor && mShowCursor)
{
Point2I pos((S32)cursorPt.x, (S32)cursorPt.y);
Point2I spot = mouseCursor->getHotSpot();
pos -= spot;
mouseCursor->render(pos);
}
This is the code, and after adding this you should rebuild the engine.
// enable/disable watermark ?
bool WT = true;
if(WT)
{
// get the default profile for text
GuiControlProfile *mtProfile;
mtProfile = NULL;
// Ok lets check to see if that worked
if( !mtProfile ) {
SimObject *obj = Sim::findObject( "GuiDefaultProfile" );
if( obj )
mtProfile = dynamic_cast(obj);
else
return;
}
if(mtProfile)
{
// changed the text into your watermark text
const char* wtText = "TGE Licenced HD";
ColorF mForegroundColor;
mForegroundColor.set( 1, 1, 1, 1 );
ColorI mFillColor;
//Vars used:
//Screensize (for position check)
//Offset to get position of cursor
//textBounds for text extent.
Point2I offset;
Point2I textBounds;
S32 textWidth = mtProfile->mFont->getStrWidth(renderTip);
//Create text bounds.
textBounds.x = textWidth+8;
textBounds.y = mtProfile->mFont->getHeight() + 4;
//Offset below cursor image
offset.y = size.y - textBounds.y - 10;
offset.x = size.x - textBounds.x - 10;
// Set rectangle for the box, and set the clip rectangle.
RectI rect(offset, textBounds);
dglSetClipRect(rect);
mFillColor.set(0,0,0,255);
dglDrawRectFill(rect, mFillColor);
mFillColor.set(255,255,255,255);
dglDrawRect( rect, mFillColor );
// Draw the text centered in the tool tip box
dglSetBitmapModulation( mForegroundColor );
Point2I start;
start.set( ( textBounds.x - textWidth) / 2, ( textBounds.y - mtProfile->mFont->getHeight() ) / 2 );
dglDrawText( mtProfile->mFont, start + offset, wtText, mtProfile->mFontColors );
dglClearBitmapModulation();
// end hd watermark
}
// free the pointer ?
mtProfile = NULL;
}

Day 1 of makin my 3d office using torque constructor for the first time! its kinda fun hehe.. then adding some objects that i've created using milkshape (tables, cpu, and lcd). thx to FRP again for the wall textures. I love rabbids so there they are ^^. 






FYI : before giving comment to the arts, this is programmer's art (i made it myself). please note that hahaha..
